The Fight for Your Mobile Gaming Dollar
At a macro level, there really aren’t all that many viable gaming notebook options. These days, Sandy Bridge processors rule the roost in notebooks, with the quad-core variety handling everything from single-threaded to multi-threaded workloads with aplomb. On the graphics side, you can try to get by with midrange mobile GPUs, but if you’re serious about mobile gaming you’ll want at least something from NVIDIA’s GTX line or AMD’s 6900M alternatives. Take the CPU and GPU; match them up with reasonable memory, storage, display, and other accoutrements; and you’re all set. That all works very well in the desktop world, even if it glosses over many of the finer points that separate the contenders from the pretenders. In the mobile world, however, the little things matter.
Modern computers are very modular by design. We have standards for power, memory, storage, and peripherals and you can generally choose what fits your needs. With notebooks, however, a lot of flexibility gets sacrificed in the name of making a reasonably sized chassis. Not coincidentally, profit margins tend to be quite a bit higher for notebooks than desktops, which is why so many companies want a piece of the pie. While it’s still pretty easy to upgrade memory and storage options, swapping out the CPU for something faster is more difficult and you need to make sure the cooling setup can handle any additional heat. Upgrading your GPU on the other hand is difficult at best, and frequently impossible. The issue with mobile GPUs is that despite MXM being something of a standard, chip locations are left up to the implementation, so there’s no guarantee that, for example, an HD 6770M could be installed in place of a GT 540M. And as far as the LCD, keyboard, touchpad, motherboard, and chassis are concerned, you’re stuck with whatever you buy with no chance of upgrading individual parts in the future. (Okay, perhaps you could upgrade the LCD panel in some cases, but you get what we’re saying.)
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